Το 2002 η NVIDIA παρουσίασε την Dawn μια νεράιδα που δημιουργήθηκε για τις ανάγκες παρουσίασης της GeForce FX. Δέκα χρόνια μετά η Dawn επιστρέφει για τις ανάγκες παρουσίασης της νέα τεχνολογίας της NVIDIA.
Το demo του A New Dawn είναι διαθέσιμο για download, αν και καλό θα ήταν να δείτε πρώτα τις απαιτήσεις του συστήματος:
System Requirements
A New Dawn was developed to showcase the performance and capabilities of NVIDIA’s flagship GeForce GTX 690 graphics card, but following reader feedback after the initial announcement of the demo last month, we have introduced a less demanding mode that allows GeForce GTX 670 and 680 owners to also enjoy the demo.
The in-app Ultra Mode toggle that disables subdivision on Dawn, turns off post-process streak effects, reduces render target dimensions, and lowers the accuracy of shaders, resulting in a smooth frame rate on single-GPU Kepler systems.
To enable or disable Ultra Mode, and to manipulate the camera, time of day, and other visual effects, click the small arrow on the top left of the screen once the demo is loaded. To set the resolution and other screen settings, use the Configuration app on your desktop.
- GPU: GTX 670 or 680 (GTX 670 SLI, GTX 680 SLI, or GTX 690 recommended for Ultra mode)
- CPU: 2.5GHz Dual-Core or higher
- System Memory: 4GB
- Disk Space: 2GB
- Operating System: Windows 7 or Windows Vista
Σας παραθέτουμε το showcase βίντεο του A New Dawn καθώς και τις τεχνικές λεπτομέρειες της σύγκρισης των δύο demo της NVIDIA:
Dawn | A New Dawn | |
---|---|---|
Environment | Environment cube map | Full 3D environment with undergrowth, trees and living vines |
Environment Complexity | 7,000 triangles | 4 million triangles |
Skin | Texture map Detail maps Rim based lighting |
Texture map Detail maps Skin oil reflectance maps Multi-Layered Subsurface scattering |
Hair | 1,700 strands, static | 40,000 tessellated strands, physically animated |
Lighting | Environment-based lighting | Environment-based lighting Local dynamic lights |
Shadows | None | Perspective shadow maps Screen space ambient occlusion |
Post Processing | None | Depth-of-field rendering Hexagonal bokeh filter Filmic post processing |
Antialiasing | None | FXAA |
Default Resolution | 1024 x 768 | 1920 x 1080 |
Target Hardware | GeForce FX 5800 Ultra | GeForce GTX 670 SLI |